using System.Collections.Generic;

public partial class LevelModel
{
    public int PrimaryRobot;
    public string Title;
    public List<LevelRobotModel> EnemyList;
    public List<LevelRobotModel> AllyList;
    public List<LevelRobotModel> PlayerList;
    public List<RoundEventModel> RoundEvents;
    public LevelCondictionModel Success;
    public LevelCondictionModel Fail;
}